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Hall of Fragments

 
 
 

Hall of Fragments

Client
11th International Venice Architecure Biennale

Location
Venice, Italy

Sector
Cultural Experiences

Size
4,600 sqft

At the Venice Architecture Biennale, we created an alternative, immersive atmosphere of digital visions and fragments of iconic films. Hall of Fragments was a study in movement, becoming the entry to the exhibition, “Out There: Architecture Beyond Building.” “Out There” championed the idea that artistic fields such as film play a key role in our understanding of buildings and how we live in them. Film is able to establish order without the limitations usually placed on architecture.

Hall of Fragments used the movements in films such as “Dr. Strangelove,” “The Tempest,” and “The Wizard of Oz,” to build the architecture. Each screen in the installation played a different film clip, creating a moment of curiosity and discovery for passersby. Visitors movements activated the space as the clips activated the kaleidoscopic shapes.

Hall of Fragments transformed the environment and featured an alternative, architectural universe created in cinema. The installation allowed visitors to disengage from the traditional brick-and-mortar of Venice, by creating an unconventional, immersive environment of digital visions and fragments of iconic films.


Hall of Fragments used the alternative universe of film to build the architecture of the space and create a reactive environment that engaged with visitors.

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Selected Press

Future 50, Icon Eye

Lights! Camera! Action!, Architect Magazine

Venice Biennale 2008, Wallpaper

Hall Of Fragments, Architizer